The issue with the software not dealing with 1500+ spins is still not yet resolved. The two obvious solutions are:
1. Dont use so many spins (you dont need that many anyway)
2. Upgrade server (but this means even more expense for me but only for the few players it affects)
The way things are looking, it appears the software will need to write cache files like virtual memory, then access them as it does analysis bit by bit. This is not a simple task and will take at least 2 weeks to program and test. Given that I stopped taking new players and I am not changing everyone monthly fees to access the server, and the issue only affects the minority of players, I'm looking for a more viable solution. For now though, simply don't use as many spins. Keep it to no more than 300-400 per direction. Either way the programmers are still looking for a simpler solution.
Once it is solved whatever way, we'll start work on the module that does the last major automation part which will make it as foolproof as possible, minus some few minor bits. After that, then we'll integrate the mobile phones (system phone).