I've now seen and tested the first release of the updated wheel analysis software. It still needs work although the important parts such as automatic pattern identification work well. Especially this feature will make life much easier for players.
From here I'm collaborating with the programmers to correct various issues. I cannot accurately say WHEN everything will be ready. It really is mostly done - it's just a lot of minor issues. For example, when something is selected, a bunch of alert boxes appear to confirm things (it works a bit like windows).
A feature that makes things much easier for players to generate custom variants also appears to be mostly complete, but still needs work. This is for more advanced CVs too (it's one step up from a lite CV).
Either way, work is continuing and I'll give updates.